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Rev Age Author Path Log message Diff
128 5090d 5h devastator / lights for e1l4  
127 5096d 6h devastator / some fixes for e1l3  
126 5096d 11h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5097d 2h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5098d 4h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
123 5098d 6h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
122 5099d 1h nightfright / Missing contents since 04-2010 (Part 2)  
121 5099d 1h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5099d 2h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
119 5103d 6h devastator / added lights for e1l3  
118 5103d 6h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
117 5109d 8h devastator / updated lights for e1l2  
116 5124d 2h devastator / single light fix for E1L2  
115 5124d 13h devastator / lights for e1l2  
114 5130d 8h loomsday /highres/ Tile #0449 is now polymerized  
113 5131d 8h loomsday /highres/  
112 5135d 4h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5139d 3h devastator /highres/ definition for 454  
110 5139d 3h devastator /highres/textures/ texture files for 454  
109 5139d 4h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  

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