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Rev Age Author Path Log message Diff
119 5215d 23h devastator / added lights for e1l3  
118 5215d 23h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
117 5222d 1h devastator / updated lights for e1l2  
116 5236d 19h devastator / single light fix for E1L2  
115 5237d 6h devastator / lights for e1l2  
114 5243d 1h loomsday /highres/ Tile #0449 is now polymerized  
113 5244d 0h loomsday /highres/  
112 5247d 21h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5251d 19h devastator /highres/ definition for 454  
110 5251d 19h devastator /highres/textures/ texture files for 454  
109 5251d 21h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5253d 0h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5253d 0h piterplus /highres/textures/ Normals+specular for 1137, 1138  
106 5253d 22h devastator / lights for area 51  
105 5254d 21h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
104 5257d 9h devastator / Stadium relighting, old lights are commented  
103 5257d 9h devastator / added lights for "The Queen" e4l10  
102 5258d 2h devastator / Added Lights for DERELICT, E4L9  
101 5261d 11h devastator / Added lights for Critcal mass E4L8  
100 5262d 23h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  

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