Rev |
Age |
Author |
Path |
Log message |
Diff |
128 |
5202d 22h |
devastator |
/ |
lights for e1l4 |
|
127 |
5208d 22h |
devastator |
/ |
some fixes for e1l3 |
|
126 |
5209d 3h |
nightfright |
/ |
Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work) |
|
125 |
5209d 19h |
nightfright |
/ |
Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk |
|
124 |
5210d 20h |
nightfright |
/highres/ |
Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8) |
|
123 |
5210d 23h |
loomsday |
/highres/sprites/ |
normal + spec for #937 (Book Store Sign) |
|
122 |
5211d 17h |
nightfright |
/ |
Missing contents since 04-2010 (Part 2) |
|
121 |
5211d 17h |
nightfright |
/highres/ |
Missing contents since 04-2010 (Part 1) |
|
120 |
5211d 19h |
loomsday |
/highres/ |
Tiles #0181 and #0783 by Ozz |
|
119 |
5215d 23h |
devastator |
/ |
added lights for e1l3 |
|
118 |
5215d 23h |
loomsday |
/highres/ |
Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map) |
|
117 |
5222d 1h |
devastator |
/ |
updated lights for e1l2 |
|
116 |
5236d 19h |
devastator |
/ |
single light fix for E1L2 |
|
115 |
5237d 6h |
devastator |
/ |
lights for e1l2 |
|
114 |
5243d 1h |
loomsday |
/highres/ |
Tile #0449 is now polymerized |
|
113 |
5244d 0h |
loomsday |
/highres/ |
|
|
112 |
5247d 21h |
loomsday |
/highres/sprites/ |
new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr... |
|
111 |
5251d 19h |
devastator |
/highres/ |
definition for 454 |
|
110 |
5251d 19h |
devastator |
/highres/textures/ |
texture files for 454 |
|
109 |
5251d 21h |
loomsday |
/highres/ |
Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work? |
|