Rev |
Age |
Author |
Path |
Log message |
Diff |
96 |
5236d 1h |
devastator |
/ |
Added Lights for PIGSTY - e4l5 |
|
95 |
5237d 15h |
devastator |
/ |
added lights for babe land - e4l4 |
|
94 |
5237d 17h |
loomsday |
/ |
lighthack for E2L9 and parallax definition fix for tile #816 |
|
93 |
5239d 16h |
piterplus |
/highres/ |
Normal map for 0893-0895. |
|
92 |
5240d 6h |
devastator |
/ |
Added lights for e4l3 |
|
91 |
5247d 14h |
loomsday |
/ |
lighthacks |
|
90 |
5247d 15h |
devastator |
/ |
Added dynamic lights all around the level. yea baby! |
|
89 |
5247d 15h |
devastator |
/ |
Added dynamic lights for polymer :P |
|
88 |
5247d 15h |
nightfright |
/ |
Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models) |
|
87 |
5247d 23h |
loomsday |
/highres/sprites/ |
glossy slimy slimers FTW |
|
86 |
5248d 13h |
loomsday |
/highres/sprites/ |
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models. |
|
85 |
5248d 15h |
loomsday |
/ |
Light hack (SE49 only) |
|
84 |
5248d 21h |
loomsday |
/highres/ |
normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum |
|
83 |
5249d 1h |
loomsday |
/highres/ |
oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok) |
|
82 |
5249d 13h |
nightfright |
/ |
Updated/added: #1109 (n/s), 1124 (n/s) by gt1750 |
|
81 |
5249d 14h |
nightfright |
/ |
textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s) |
|
80 |
5251d 12h |
loomsday |
/ |
light-hack. Wow.. those Ooz Filters are fps killers, also only few of them make any room lit like hell, gonna ask plagman to un-hardcode them and make the adjustable through deflines |
|
79 |
5253d 15h |
loomsday |
/highres/textures/ |
update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823 |
|
78 |
5256d 14h |
loomsday |
/highres/ |
Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing |
|
77 |
5256d 17h |
loomsday |
/ |
and the last lighhacking for the time being until I get cool after constant mapster crashes •_• |
|