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Rev Age Author Path Log message Diff
146 5063d 23h loomsday /highres/ specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized
 
145 5064d 0h nightfright / Modified: #742_n/s; Re-added textures removed in build #144  
144 5065d 2h nightfright / Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133)  
143 5065d 22h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
142 5067d 6h nightfright / Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8  
141 5073d 23h loomsday /highres/ glow map for #457, #458 is now polymer ready.  
140 5074d 23h nightfright / Added: #218_n/s; Modified: #218, 276_2, 724, 823_s  
139 5077d 23h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5085d 0h nightfright / Modified: #1046, 1204 (d/n/s)  
137 5090d 2h loomsday / pal 2 tint tweaked into more reddish rather than orange  
136 5092d 0h nightfright / Modified: #360, 361, 363  
135 5096d 23h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
134 5097d 7h devastator / light for E1L6  
133 5097d 22h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
132 5099d 0h nightfright / Modified: #181_s, 783_s  
131 5099d 1h devastator / lights for the abyss  
130 5099d 22h nightfright /highres/ Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n  
129 5100d 23h nightfright / Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217  
128 5105d 1h devastator / lights for e1l4  
127 5111d 2h devastator / some fixes for e1l3  

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