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114 5160d 7h loomsday /highres/ Tile #0449 is now polymerized  
/highres/textures/0449_d.png
/highres/textures/0449_n.png
/highres/textures/0449_s.png
/highres/textures.def
113 5161d 6h loomsday /highres/  
/highres/textures.def
/highres/textures/0224.png
/highres/textures/0224_n.png
112 5165d 3h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
/highres/sprites/switches/0136_sdoorswitch_red_s.png
/highres/sprites/switches.def
/highres/sprites/switches/0136_sdoorswitch_green.png
/highres/sprites/switches/0136_sdoorswitch_green_glow.png
/highres/sprites/switches/0136_sdoorswitch_red.png
/highres/sprites/switches/0136_sdoorswitch_red_glow.png
111 5169d 1h devastator /highres/ definition for 454  
/highres/textures.def
110 5169d 1h devastator /highres/textures/ texture files for 454  
/highres/textures/454_d.png
/highres/textures/454_n.png
/highres/textures/454_s.png
109 5169d 3h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
/highres/textures/0448_d.png
/highres/textures/0448_g.png
/highres/textures/0448_n.png
/highres/textures/0448_s.png
/highres/textures.def
/highres/textures/0448.png
108 5170d 5h piterplus /highres/ Forgot to change defs (sh_t happens)  
/highres/textures.def
107 5170d 5h piterplus /highres/textures/ Normals+specular for 1137, 1138  
/highres/textures/1137_n.png
/highres/textures/1137_s.png
/highres/textures/1138_n.png
/highres/textures/1138_s.png
106 5171d 4h devastator / lights for area 51  
/E4L11.mhk
105 5172d 3h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
/highres/textures/0724_n.png
/highres/textures/0724_s.png
/highres/textures.def
/highres/textures/0724.png
104 5174d 15h devastator / Stadium relighting, old lights are commented  
/E3L9.mhk
103 5174d 15h devastator / added lights for "The Queen" e4l10  
/E4L10.mhk
102 5175d 7h devastator / Added Lights for DERELICT, E4L9  
/E4L9.mhk
101 5178d 17h devastator / Added lights for Critcal mass E4L8  
/E4L8.mhk
100 5180d 5h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
/highres/textures/0156_22.png
/highres/textures.def
99 5181d 12h devastator / added lights for XXX-Stacy  
/E4L7.mhk
98 5184d 4h devastator / added lights which will make you go Postal (e4l6)  
/E4L6.mhk
97 5188d 10h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
/highres/sprites/monsters/4610_newbeast_n.png
/highres/sprites/monsters/4610_newbeast_s.png
/highres/sprites/monsters.def
96 5188d 13h devastator / Added Lights for PIGSTY - e4l5  
/E4L5.mhk
95 5190d 3h devastator / added lights for babe land - e4l4  
/E4L4.mhk

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