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167 4965d 3h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
/highres/textures/0322_d.png
/highres/textures/0322_n.png
/highres/textures/0322_s.png
/highres/textures/0442_8_d.png
/highres/textures/0442_d.png
/highres/textures/0442_n.png
/highres/textures/0442_s.png
/highres/textures/0771_d.png
/highres/textures/0771_s.png
/highres/textures.def
/highres/textures/0771_n.png
166 4965d 23h loomsday /highres/ #460 polymerized by Devastator  
/highres/textures/0460_d.png
/highres/textures/0460_n.png
/highres/textures/0460_s.png
/highres/textures.def
165 4966d 1h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
/highres/textures/0206_d.png
/highres/textures/0206_n.png
/highres/textures/0206_s.png
/highres/textures/0207_10_d.png
/highres/textures/0207_14_d.png
/highres/textures/0207_16_d.png
/highres/textures/0207_d.png
/highres/textures/0207_n.png
/highres/textures/0207_s.png
/highres/textures/0208_d.png
/highres/textures/0208_n.png
/highres/textures/0208_s.png
/highres/textures/0209_d.png
/highres/textures/0209_n.png
/highres/textures/0209_s.png
/highres/textures/4178_13_d.png
/highres/textures/4178_d.png
/highres/textures.def
164 4966d 20h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
/highres/textures/0395_d.png
/highres/textures/0395_n.png
/highres/textures/0395_s.png
/highres/textures/0396_d.png
/highres/textures/0396_n.png
/highres/textures/0396_s.png
/highres/textures.def
163 4968d 9h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
/E3L1.mhk
/E3L2.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
162 5017d 10h nightfright / Added: #699 (d/n/s)  
/highres/sprites/signs/0699_d.png
/highres/sprites/signs/0699_n.png
/highres/sprites/signs/0699_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/highres/textures/0449_n.png
/hrp_readme.txt
161 5022d 5h loomsday /highres/ fixed missing heightmap for #449  
/highres/textures.def
/highres/textures/0449_n.png
160 5036d 3h nightfright / Modified: #742_d/n/s  
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0742.png
/highres/textures/0742_n.png
/highres/textures/0742_s.png
/hrp_readme.txt
159 5042d 5h loomsday /highres/ 0913 Fence update (improved wire net)  
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/0913.png
/highres/textures/0913_n.png
/highres/textures/0913_s.png
158 5045d 12h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
/highres/sprites/firstperson.def
157 5046d 0h nightfright / Added: #227_d/n/s, 502_d/n/s  
/highres/textures/0227_d.png
/highres/textures/0227_n.png
/highres/textures/0227_s.png
/highres/textures/0502_d.png
/highres/textures/0502_n.png
/highres/textures/0502_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_g.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/textures.def
/hrp_readme.txt
156 5060d 2h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0781_d.png
/highres/textures/0782.png
/hrp_readme.txt
155 5060d 2h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
/highres/sprites/firstperson/2510_devastator.md3
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/sprites/firstperson/2510_devastator.jpg
/highres/sprites/firstperson/2510_devastator.md2
/highres/sprites/firstperson/2510_devastator_f.jpg
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2510_devastator_g.png
154 5063d 3h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
/highres/textures.def
153 5063d 3h loomsday /highres/ Tile #814 by Cage  
/highres/textures/0814_d.png
/highres/textures.def
/highres/textures/0814_n.png
152 5065d 3h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d  
/highres/screen/menu/2492_version.png
/highres/textures/0293_d.png
/highres/textures/0301.png
/highres/textures/0305.png
/highres/textures/0360.png
/highres/textures/0361.png
/highres/textures/0363.png
/highres/textures/4130_d.png
/highres/textures/4131_d.png
/highres/textures/4132_d.png
/highres/textures/4133_d.png
/hrp_readme.txt
151 5066d 13h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
/highres/sprites/effects/0663_2.png
/highres/sprites/effects/0663_7.png
/highres/textures/0352_n.png
/highres/textures/0352_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/effects.def
/highres/textures.def
/hrp_readme.txt
150 5066d 14h loomsday /highres/ uncommented deflines for #186
added heightmap and new specmap for #398
 
/highres/textures.def
/highres/textures/0398_n.png
/highres/textures/0398_s.png
149 5067d 4h loomsday /highres/ fix for #0454  
/highres/textures/0454_d.png
/highres/textures/0454_n.png
/highres/textures/0454_s.png
/highres/textures/454_d.png
/highres/textures/454_n.png
/highres/textures/454_s.png
/highres/textures.def
148 5067d 8h nightfright / Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454  
/highres/textures/0398_d.png
/highres/textures/0398_n.png
/highres/textures/0398_s.png
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0183.png
/highres/textures/0183_s.png
/hrp_readme.txt

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