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173 4946d 5h nightfright / Maphacks update (by Micky C)  
/E2L1.mhk
/E2L9.mhk
/E3L3.mhk
/E3L4.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
/E3L8.mhk
/highres/screen/menu/2492_version.png
172 4957d 14h devastator /highres/ Added def for texture 0345 (d n s)  
/highres/textures.def
171 4957d 14h devastator /highres/textures/ 3d texture 0345  
/highres/textures/0345_n.png
/highres/textures/0345_s.tga
/highres/textures/0345.png
170 4957d 14h devastator /highres/ added def for texture (d s n g) 347  
/highres/textures.def
169 4957d 14h devastator /highres/textures/ 0347 textures only  
/highres/textures/0347_g.png
/highres/textures/0347_n.png
/highres/textures/0347_s.png
/highres/textures/0347.png
168 4958d 3h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def
/highres/sprites/monsters/1960_reconcar.md3
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/4332.png
/highres/textures/4333.png
167 4958d 6h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
/highres/textures/0322_d.png
/highres/textures/0322_n.png
/highres/textures/0322_s.png
/highres/textures/0442_8_d.png
/highres/textures/0442_d.png
/highres/textures/0442_n.png
/highres/textures/0442_s.png
/highres/textures/0771_d.png
/highres/textures/0771_s.png
/highres/textures.def
/highres/textures/0771_n.png
166 4959d 2h loomsday /highres/ #460 polymerized by Devastator  
/highres/textures/0460_d.png
/highres/textures/0460_n.png
/highres/textures/0460_s.png
/highres/textures.def
165 4959d 4h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
/highres/textures/0206_d.png
/highres/textures/0206_n.png
/highres/textures/0206_s.png
/highres/textures/0207_10_d.png
/highres/textures/0207_14_d.png
/highres/textures/0207_16_d.png
/highres/textures/0207_d.png
/highres/textures/0207_n.png
/highres/textures/0207_s.png
/highres/textures/0208_d.png
/highres/textures/0208_n.png
/highres/textures/0208_s.png
/highres/textures/0209_d.png
/highres/textures/0209_n.png
/highres/textures/0209_s.png
/highres/textures/4178_13_d.png
/highres/textures/4178_d.png
/highres/textures.def
164 4959d 23h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
/highres/textures/0395_d.png
/highres/textures/0395_n.png
/highres/textures/0395_s.png
/highres/textures/0396_d.png
/highres/textures/0396_n.png
/highres/textures/0396_s.png
/highres/textures.def
163 4961d 12h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
/E3L1.mhk
/E3L2.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
162 5010d 13h nightfright / Added: #699 (d/n/s)  
/highres/sprites/signs/0699_d.png
/highres/sprites/signs/0699_n.png
/highres/sprites/signs/0699_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/highres/textures/0449_n.png
/hrp_readme.txt
161 5015d 8h loomsday /highres/ fixed missing heightmap for #449  
/highres/textures.def
/highres/textures/0449_n.png
160 5029d 6h nightfright / Modified: #742_d/n/s  
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0742.png
/highres/textures/0742_n.png
/highres/textures/0742_s.png
/hrp_readme.txt
159 5035d 8h loomsday /highres/ 0913 Fence update (improved wire net)  
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/0913.png
/highres/textures/0913_n.png
/highres/textures/0913_s.png
158 5038d 15h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
/highres/sprites/firstperson.def
157 5039d 3h nightfright / Added: #227_d/n/s, 502_d/n/s  
/highres/textures/0227_d.png
/highres/textures/0227_n.png
/highres/textures/0227_s.png
/highres/textures/0502_d.png
/highres/textures/0502_n.png
/highres/textures/0502_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_g.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/textures.def
/hrp_readme.txt
156 5053d 5h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0781_d.png
/highres/textures/0782.png
/hrp_readme.txt
155 5053d 5h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
/highres/sprites/firstperson/2510_devastator.md3
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/sprites/firstperson/2510_devastator.jpg
/highres/sprites/firstperson/2510_devastator.md2
/highres/sprites/firstperson/2510_devastator_f.jpg
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2510_devastator_g.png
154 5056d 6h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
/highres/textures.def

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