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Rev Age Author Path Log message Diff
120 5160d 23h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
119 5165d 3h devastator / added lights for e1l3  
118 5165d 3h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
117 5171d 5h devastator / updated lights for e1l2  
116 5185d 23h devastator / single light fix for E1L2  
115 5186d 10h devastator / lights for e1l2  
114 5192d 5h loomsday /highres/ Tile #0449 is now polymerized  
113 5193d 4h loomsday /highres/  
112 5197d 1h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5201d 0h devastator /highres/ definition for 454  
110 5201d 0h devastator /highres/textures/ texture files for 454  
109 5201d 1h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5202d 4h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5202d 4h piterplus /highres/textures/ Normals+specular for 1137, 1138  
106 5203d 2h devastator / lights for area 51  
105 5204d 2h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
104 5206d 13h devastator / Stadium relighting, old lights are commented  
103 5206d 14h devastator / added lights for "The Queen" e4l10  
102 5207d 6h devastator / Added Lights for DERELICT, E4L9  
101 5210d 16h devastator / Added lights for Critcal mass E4L8  

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