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Rev Age Author Path Log message Diff
175 4937d 15h loomsday /highres/  
174 4956d 12h nightfright / Fixed: #345_s (tga -> png)  
173 4956d 12h nightfright / Maphacks update (by Micky C)  
172 4967d 21h devastator /highres/ Added def for texture 0345 (d n s)  
171 4967d 21h devastator /highres/textures/ 3d texture 0345  
170 4967d 22h devastator /highres/ added def for texture (d s n g) 347  
169 4967d 22h devastator /highres/textures/ 0347 textures only  
168 4968d 10h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4968d 14h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4969d 9h loomsday /highres/ #460 polymerized by Devastator  
165 4969d 11h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4970d 6h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 4971d 20h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5020d 20h nightfright / Added: #699 (d/n/s)  
161 5025d 15h loomsday /highres/ fixed missing heightmap for #449  
160 5039d 13h nightfright / Modified: #742_d/n/s  
159 5045d 15h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5048d 22h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5049d 10h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5063d 12h nightfright / Modified: #781_d, 782; removed gloss effect for #814  

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