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Rev Age Author Path Log message Diff
180 5044d 22h loomsday /highres/textures/ revised  
179 5044d 22h loomsday /highres/ #372 revised, #368 polymerized  
178 5045d 22h loomsday /highres/ #462-#464 tileset polymerized  
177 5046d 14h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 5063d 22h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5064d 2h loomsday /highres/  
174 5082d 23h nightfright / Fixed: #345_s (tga -> png)  
173 5082d 23h nightfright / Maphacks update (by Micky C)  
172 5094d 8h devastator /highres/ Added def for texture 0345 (d n s)  
171 5094d 8h devastator /highres/textures/ 3d texture 0345  
170 5094d 9h devastator /highres/ added def for texture (d s n g) 347  
169 5094d 9h devastator /highres/textures/ 0347 textures only  
168 5094d 21h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5095d 1h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5095d 20h loomsday /highres/ #460 polymerized by Devastator  
165 5095d 22h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5096d 17h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 5098d 7h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5147d 7h nightfright / Added: #699 (d/n/s)  
161 5152d 2h loomsday /highres/ fixed missing heightmap for #449  

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