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Rev Age Author Path Log message Diff
181 5010d 14h plagman / Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
 
180 5013d 1h loomsday /highres/textures/ revised  
179 5013d 2h loomsday /highres/ #372 revised, #368 polymerized  
178 5014d 2h loomsday /highres/ #462-#464 tileset polymerized  
177 5014d 17h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 5032d 1h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5032d 6h loomsday /highres/  
174 5051d 2h nightfright / Fixed: #345_s (tga -> png)  
173 5051d 3h nightfright / Maphacks update (by Micky C)  
172 5062d 12h devastator /highres/ Added def for texture 0345 (d n s)  
171 5062d 12h devastator /highres/textures/ 3d texture 0345  
170 5062d 12h devastator /highres/ added def for texture (d s n g) 347  
169 5062d 12h devastator /highres/textures/ 0347 textures only  
168 5063d 1h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5063d 4h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5064d 0h loomsday /highres/ #460 polymerized by Devastator  
165 5064d 2h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5064d 21h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 5066d 10h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5115d 11h nightfright / Added: #699 (d/n/s)  

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