Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Hide changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff Changes
228 4847d 15h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
/highres/textures/0249_D.png
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0746_N.png
/highres/textures/0746_S.png
227 4847d 15h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
/highres/screen/menu/2492_version.png
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0049_shotgunammo.png
/highres/sprites/switches.def
/highres/sprites/switches/0146_multiswitch.md3
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/hrp_readme.txt
226 4847d 16h devastator /highres/ 1140 embracing set for japanese paper-walls  
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/highres/textures/0751_d.png
/highres/textures/0751_n.png
/highres/textures/0751_s.png
/highres/textures/0752_d.png
/highres/textures/0752_n.png
/highres/textures/0752_s.png
/highres/textures.def
225 4847d 17h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/props.def
/highres/sprites/props/0542_globe.md3
224 4847d 17h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
/highres/textures.def
223 4848d 13h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
/highres/screen/hud/0049_shotgunammo.png
/highres/screen/menu/2492_version.png
/highres/sprites/pickups.def
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0049_shotgunammo.png
/hrp_readme.txt
222 4849d 15h nightfright / Fixing messed up #220 commit, part 2  
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/screen/menu/2492_version.png
/hrp_readme.txt
221 4849d 15h nightfright /highres/sprites/ Fixing messed up #220 revision  
/highres/sprites/firstperson/2563_tripbombhand.png
/highres/sprites/firstperson/2568_keycardhand.png
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2563_tripkeyhand.png
220 4849d 15h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2536_chaingun.md3
/highres/sprites/firstperson/2563_tripkeyhand.png
/hrp_readme.txt
219 4850d 0h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
/highres/textures/5091_d.png
/highres/textures/5091_n.png
/highres/textures/5091_s.png
/highres/textures/5092_d.png
/highres/textures/5092_n.png
/highres/textures/5092_s.png
/highres/textures/5096_d.png
/highres/textures/5097_d.png
/highres/textures.def
/highres/textures/0195_s.png
218 4853d 10h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
/highres/sprites/firstperson/2536_chaingun_n.png
/highres/sprites/firstperson/2536_chaingun_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2536_chaingun.md3
/highres/sprites/firstperson/2536_chaingun.png
/highres/sprites/firstperson/2536_chaingun_f.png
217 4853d 17h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
/highres/sprites/firstperson/1640_fist.png
/highres/sprites/firstperson/2324_crackknuckles.png
/highres/sprites/firstperson/2563_tripkeyhand_10.png
/highres/sprites/firstperson/2563_tripkeyhand_11_22.png
/highres/sprites/firstperson/2563_tripkeyhand_12_18.png
/highres/sprites/firstperson/2563_tripkeyhand_13.png
/highres/sprites/firstperson/2563_tripkeyhand_14.png
/highres/sprites/firstperson/2563_tripkeyhand_15.png
/highres/sprites/firstperson/2563_tripkeyhand_16.png
/highres/sprites/firstperson/2563_tripkeyhand_21.png
/highres/sprites/firstperson/2563_tripkeyhand_23.png
/highres/sprites/firstperson/2563_tripkeyhand_24.png
216 4853d 17h loomsday /highres/sprites/ Muzzleflash added to RPG  
/highres/sprites/firstperson/2544_rpg_muzzle.md3
/highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/firstperson.def
215 4854d 12h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
/highres/sprites/firstperson.def
/highres/sprites/firstperson/1640_fist.md3
/highres/sprites/firstperson/2324_crackknuckles.md3
/highres/sprites/firstperson/2544_rpg.md3
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
214 4854d 15h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
/highres/sprites/firstperson/2563_tripkeyhand.png
213 4854d 17h devastator /highres/textures/ updates for normal maps  
/highres/textures/0249_n.png
/highres/textures/0250_n.png
/highres/textures/3381_n.png
212 4857d 15h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
/highres/textures/1169_s.png
/highres/textures/3381_d.png
/highres/textures/3381_n.png
/highres/textures/3381_s.png
/highres/textures.def
211 4857d 18h devastator /highres/textures/ heightmap update to fit others from set.  
/highres/textures/0246_n.png
210 4859d 6h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
/highres/textures/0249_D.png
/highres/textures/0249_n.png
/highres/textures/0249_s.png
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0250_n.png
209 4859d 6h devastator /highres/textures/ renaming 1140  
/highres/textures/1140_d.png

Show All