Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4499d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4504d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4533d 14h |
spiker |
/highres/ |
|
|
286 |
4539d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4565d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4621d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4622d 2h |
spiker |
/highres/ |
|
|
282 |
4622d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4625d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4632d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4637d 14h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4680d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4688d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4688d 17h |
spiker |
/highres/ |
|
|
275 |
4696d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4697d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4697d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4697d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4697d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4698d 16h |
spiker |
/highres/ |
Content by Lightsource |
|