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Rev Age Author Path Log message Diff
289 4499d 14h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4504d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4533d 14h spiker /highres/  
286 4539d 2h spiker /highres/ 4154  
285 4565d 13h nightfright / Reverted to previous versions: 341-343  
284 4621d 13h loomsday /highres/sprites/props/ doublesided now  
283 4622d 2h spiker /highres/  
282 4622d 7h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4625d 2h nightfright / Modified: #341, 343  
280 4632d 2h nightfright / Modified: #342, 343, 821, 916, 917  
279 4637d 14h nightfright / Updated: E1M1.mhk  
278 4680d 13h loomsday /highres/ #369 polymerized + #797 recreated  
277 4688d 16h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4688d 17h spiker /highres/  
275 4696d 16h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4697d 15h loomsday /highres/ polyTile #367  
273 4697d 16h spiker /highres/ 885 polymerized  
272 4697d 20h spiker /highres/textures/  
271 4697d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4698d 16h spiker /highres/ Content by Lightsource  

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