Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4519d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4549d 4h |
spiker |
/highres/ |
|
|
286 |
4554d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4581d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4637d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4637d 16h |
spiker |
/highres/ |
|
|
282 |
4637d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4640d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4647d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4653d 4h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4696d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4704d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4704d 7h |
spiker |
/highres/ |
|
|
275 |
4712d 6h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4713d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4713d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4713d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4713d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4714d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4716d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|