Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4529d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 11h |
spiker |
/highres/ |
|
|
286 |
4564d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4591d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4647d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4647d 22h |
spiker |
/highres/ |
|
|
282 |
4648d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4650d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4657d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4663d 11h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4706d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4714d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4714d 14h |
spiker |
/highres/ |
|
|
275 |
4722d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4723d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4723d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4723d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4723d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4724d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4726d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|