Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4526d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4530d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4560d 12h |
spiker |
/highres/ |
|
|
286 |
4565d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4592d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4648d 10h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4648d 23h |
spiker |
/highres/ |
|
|
282 |
4649d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4651d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4658d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4664d 11h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4707d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4715d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4715d 14h |
spiker |
/highres/ |
|
|
275 |
4723d 13h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4724d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4724d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4724d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4724d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4725d 13h |
spiker |
/highres/ |
Content by Lightsource |
|