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Rev Age Author Path Log message Diff
290 4519d 5h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4519d 7h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4523d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4553d 7h spiker /highres/  
286 4558d 18h spiker /highres/ 4154  
285 4585d 6h nightfright / Reverted to previous versions: 341-343  
284 4641d 5h loomsday /highres/sprites/props/ doublesided now  
283 4641d 18h spiker /highres/  
282 4642d 0h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4644d 18h nightfright / Modified: #341, 343  
280 4651d 19h nightfright / Modified: #342, 343, 821, 916, 917  
279 4657d 7h nightfright / Updated: E1M1.mhk  
278 4700d 6h loomsday /highres/ #369 polymerized + #797 recreated  
277 4708d 9h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4708d 10h spiker /highres/  
275 4716d 8h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4717d 7h loomsday /highres/ polyTile #367  
273 4717d 9h spiker /highres/ 885 polymerized  
272 4717d 13h spiker /highres/textures/  
271 4717d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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