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Rev Age Author Path Log message Diff
294 4483d 19h spiker /highres/ Added 4266  
293 4484d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4486d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4495d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4496d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4496d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4501d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4530d 19h spiker /highres/  
286 4536d 6h spiker /highres/ 4154  
285 4562d 18h nightfright / Reverted to previous versions: 341-343  
284 4618d 17h loomsday /highres/sprites/props/ doublesided now  
283 4619d 6h spiker /highres/  
282 4619d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4622d 6h nightfright / Modified: #341, 343  
280 4629d 7h nightfright / Modified: #342, 343, 821, 916, 917  
279 4634d 19h nightfright / Updated: E1M1.mhk  
278 4677d 18h loomsday /highres/ #369 polymerized + #797 recreated  
277 4685d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4685d 22h spiker /highres/  
275 4693d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  

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