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Rev Age Author Path Log message Diff
295 4605d 2h spiker /highres/ 281  
294 4605d 18h spiker /highres/ Added 4266  
293 4606d 5h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4608d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4617d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4618d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4618d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4623d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4652d 18h spiker /highres/  
286 4658d 5h spiker /highres/ 4154  
285 4684d 17h nightfright / Reverted to previous versions: 341-343  
284 4740d 16h loomsday /highres/sprites/props/ doublesided now  
283 4741d 5h spiker /highres/  
282 4741d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4744d 5h nightfright / Modified: #341, 343  
280 4751d 6h nightfright / Modified: #342, 343, 821, 916, 917  
279 4756d 18h nightfright / Updated: E1M1.mhk  
278 4799d 17h loomsday /highres/ #369 polymerized + #797 recreated  
277 4807d 20h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4807d 21h spiker /highres/  

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