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Rev Age Author Path Log message Diff
292 4521d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4531d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4532d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4532d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4537d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4566d 16h spiker /highres/  
286 4572d 3h spiker /highres/ 4154  
285 4598d 15h nightfright / Reverted to previous versions: 341-343  
284 4654d 14h loomsday /highres/sprites/props/ doublesided now  
283 4655d 3h spiker /highres/  
282 4655d 9h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4658d 3h nightfright / Modified: #341, 343  
280 4665d 4h nightfright / Modified: #342, 343, 821, 916, 917  
279 4670d 16h nightfright / Updated: E1M1.mhk  
278 4713d 15h loomsday /highres/ #369 polymerized + #797 recreated  
277 4721d 18h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4721d 19h spiker /highres/  
275 4729d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4730d 16h loomsday /highres/ polyTile #367  
273 4730d 18h spiker /highres/ 885 polymerized  

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