Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4504d 14h |
spiker |
/highres/sprites/ |
|
|
296 |
4505d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4511d 16h |
spiker |
/highres/ |
281 |
|
294 |
4512d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4512d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4514d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4524d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4525d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4525d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4529d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 8h |
spiker |
/highres/ |
|
|
286 |
4564d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4591d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4647d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4647d 20h |
spiker |
/highres/ |
|
|
282 |
4648d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4650d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4657d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4663d 8h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4706d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|