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Rev Age Author Path Log message Diff
300 4492d 15h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4493d 0h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4493d 18h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4504d 13h spiker /highres/sprites/  
296 4505d 9h spiker /highres/sprites/  
295 4511d 16h spiker /highres/ 281  
294 4512d 8h spiker /highres/ Added 4266  
293 4512d 20h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4514d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4524d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4525d 7h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4525d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4529d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4559d 8h spiker /highres/  
286 4564d 20h spiker /highres/ 4154  
285 4591d 7h nightfright / Reverted to previous versions: 341-343  
284 4647d 7h loomsday /highres/sprites/props/ doublesided now  
283 4647d 20h spiker /highres/  
282 4648d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4650d 20h nightfright / Modified: #341, 343  

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