Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4525d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4530d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 23h |
spiker |
/highres/ |
|
|
286 |
4565d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4591d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4647d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4648d 10h |
spiker |
/highres/ |
|
|
282 |
4648d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4651d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4658d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4663d 22h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4706d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4715d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4715d 1h |
spiker |
/highres/ |
|
|
275 |
4723d 0h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4723d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4724d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4724d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4724d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4725d 0h |
spiker |
/highres/ |
Content by Lightsource |
|