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Rev Age Author Path Log message Diff
306 4460d 20h leod /highres/ JPG->PNG conversions reverted  
305 4461d 8h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4461d 9h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4461d 10h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4461d 19h leod /highres/textures/ fix case of 1151 #2  
301 4461d 19h leod /highres/textures/ fix case of 1151 #1  
300 4461d 20h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4462d 5h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4462d 22h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4473d 18h spiker /highres/sprites/  
296 4474d 14h spiker /highres/sprites/  
295 4480d 21h spiker /highres/ 281  
294 4481d 13h spiker /highres/ Added 4266  
293 4482d 1h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4483d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4493d 14h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4494d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4494d 13h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4499d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4528d 13h spiker /highres/  

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