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Rev Age Author Path Log message Diff
307 4462d 8h leod /highres/ fix 724_d  
306 4462d 15h leod /highres/ JPG->PNG conversions reverted  
305 4463d 3h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4463d 4h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4463d 4h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4463d 14h leod /highres/textures/ fix case of 1151 #2  
301 4463d 14h leod /highres/textures/ fix case of 1151 #1  
300 4463d 14h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4463d 23h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4464d 17h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4475d 12h spiker /highres/sprites/  
296 4476d 8h spiker /highres/sprites/  
295 4482d 15h spiker /highres/ 281  
294 4483d 7h spiker /highres/ Added 4266  
293 4483d 19h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4485d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4495d 8h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4496d 6h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4496d 7h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4500d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 

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