Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4539d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 15h |
spiker |
/highres/ |
|
|
286 |
4574d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4600d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4656d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 2h |
spiker |
/highres/ |
|
|
282 |
4657d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4672d 15h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4715d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4723d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4723d 17h |
spiker |
/highres/ |
|
|
275 |
4731d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4732d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4732d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4732d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4732d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4733d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4735d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|