Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4535d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4565d 5h |
spiker |
/highres/ |
|
|
286 |
4570d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4597d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4653d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4653d 16h |
spiker |
/highres/ |
|
|
282 |
4653d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4656d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4663d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4669d 5h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4712d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4720d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4720d 8h |
spiker |
/highres/ |
|
|
275 |
4728d 6h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4729d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4729d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4729d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4729d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4730d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4732d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|