Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4499d 4h |
spiker |
/highres/sprites/ |
|
|
295 |
4505d 11h |
spiker |
/highres/ |
281 |
|
294 |
4506d 3h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4506d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4508d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4518d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4519d 2h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4519d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4523d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4553d 4h |
spiker |
/highres/ |
|
|
286 |
4558d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4585d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4641d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4641d 15h |
spiker |
/highres/ |
|
|
282 |
4641d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4644d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4651d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4657d 3h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4700d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4708d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|