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Rev Age Author Path Log message Diff
298 4493d 9h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4504d 5h spiker /highres/sprites/  
296 4505d 1h spiker /highres/sprites/  
295 4511d 8h spiker /highres/ 281  
294 4512d 0h spiker /highres/ Added 4266  
293 4512d 12h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4514d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4524d 1h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4524d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4525d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4529d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4559d 0h spiker /highres/  
286 4564d 12h spiker /highres/ 4154  
285 4590d 23h nightfright / Reverted to previous versions: 341-343  
284 4646d 23h loomsday /highres/sprites/props/ doublesided now  
283 4647d 12h spiker /highres/  
282 4647d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4650d 12h nightfright / Modified: #341, 343  
280 4657d 12h nightfright / Modified: #342, 343, 821, 916, 917  
279 4663d 0h nightfright / Updated: E1M1.mhk  

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