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Rev Age Author Path Log message Diff
307 4498d 19h leod /highres/ fix 724_d  
306 4499d 2h leod /highres/ JPG->PNG conversions reverted  
305 4499d 14h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4499d 15h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4499d 15h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4500d 1h leod /highres/textures/ fix case of 1151 #2  
301 4500d 1h leod /highres/textures/ fix case of 1151 #1  
300 4500d 1h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4500d 11h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4501d 4h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4512d 0h spiker /highres/sprites/  
296 4512d 19h spiker /highres/sprites/  
295 4519d 2h spiker /highres/ 281  
294 4519d 18h spiker /highres/ Added 4266  
293 4520d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4522d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4531d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4532d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4532d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4537d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 

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