Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4532d 16h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4532d 17h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4537d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 17h |
spiker |
/highres/ |
|
|
286 |
4572d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4654d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4655d 5h |
spiker |
/highres/ |
|
|
282 |
4655d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4658d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4670d 17h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4713d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4721d 19h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4721d 20h |
spiker |
/highres/ |
|
|
275 |
4729d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4730d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4730d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4730d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|