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Rev Age Author Path Log message Diff
299 4498d 9h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4499d 2h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4509d 22h spiker /highres/sprites/  
296 4510d 18h spiker /highres/sprites/  
295 4517d 1h spiker /highres/ 281  
294 4517d 17h spiker /highres/ Added 4266  
293 4518d 4h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4520d 0h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4529d 18h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4530d 15h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4530d 17h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4535d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4564d 17h spiker /highres/  
286 4570d 4h spiker /highres/ 4154  
285 4596d 16h nightfright / Reverted to previous versions: 341-343  
284 4652d 15h loomsday /highres/sprites/props/ doublesided now  
283 4653d 4h spiker /highres/  
282 4653d 10h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4656d 4h nightfright / Modified: #341, 343  
280 4663d 5h nightfright / Modified: #342, 343, 821, 916, 917  

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