Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4622d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4623d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4623d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4627d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4657d 10h |
spiker |
/highres/ |
|
|
286 |
4662d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4689d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4745d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4745d 22h |
spiker |
/highres/ |
|
|
282 |
4746d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4748d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4755d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4761d 10h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4804d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4812d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4812d 13h |
spiker |
/highres/ |
|
|
275 |
4820d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4821d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4821d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4821d 16h |
spiker |
/highres/textures/ |
|
|