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Rev Age Author Path Log message Diff
296 4512d 5h spiker /highres/sprites/  
295 4518d 12h spiker /highres/ 281  
294 4519d 4h spiker /highres/ Added 4266  
293 4519d 16h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4521d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4531d 5h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4532d 3h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4532d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4536d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4566d 4h spiker /highres/  
286 4571d 16h spiker /highres/ 4154  
285 4598d 3h nightfright / Reverted to previous versions: 341-343  
284 4654d 3h loomsday /highres/sprites/props/ doublesided now  
283 4654d 16h spiker /highres/  
282 4654d 21h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4657d 16h nightfright / Modified: #341, 343  
280 4664d 16h nightfright / Modified: #342, 343, 821, 916, 917  
279 4670d 4h nightfright / Updated: E1M1.mhk  
278 4713d 3h loomsday /highres/ #369 polymerized + #797 recreated  
277 4721d 6h spiker /highres/sprites/ Decal and muzzle tweaks  

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