Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4511d 9h |
spiker |
/highres/sprites/ |
|
|
296 |
4512d 5h |
spiker |
/highres/sprites/ |
|
|
295 |
4518d 12h |
spiker |
/highres/ |
281 |
|
294 |
4519d 4h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4519d 16h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4521d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4531d 5h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4532d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4532d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4536d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 4h |
spiker |
/highres/ |
|
|
286 |
4571d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4654d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4654d 16h |
spiker |
/highres/ |
|
|
282 |
4654d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4657d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4670d 4h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4713d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|