Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4529d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4558d 20h |
spiker |
/highres/ |
|
|
286 |
4564d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4590d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4646d 19h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4647d 8h |
spiker |
/highres/ |
|
|
282 |
4647d 13h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4650d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4657d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4662d 20h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4705d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4713d 22h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4713d 23h |
spiker |
/highres/ |
|
|
275 |
4721d 22h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4722d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4722d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4723d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4723d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4723d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4726d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|