Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4524d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4524d 23h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4529d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 0h |
spiker |
/highres/ |
|
|
286 |
4564d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4590d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4646d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4647d 11h |
spiker |
/highres/ |
|
|
282 |
4647d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4650d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4657d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4663d 0h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4705d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4714d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4714d 3h |
spiker |
/highres/ |
|
|
275 |
4722d 1h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4723d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4723d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4723d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4723d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|