Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4504d 5h |
spiker |
/highres/sprites/ |
|
|
296 |
4505d 1h |
spiker |
/highres/sprites/ |
|
|
295 |
4511d 8h |
spiker |
/highres/ |
281 |
|
294 |
4512d 0h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4512d 11h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4514d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4524d 1h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4524d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4525d 0h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4529d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 0h |
spiker |
/highres/ |
|
|
286 |
4564d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4590d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4646d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4647d 11h |
spiker |
/highres/ |
|
|
282 |
4647d 17h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4650d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4657d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4663d 0h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4705d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|