Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4625d 17h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4626d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4626d 16h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4631d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4660d 17h |
spiker |
/highres/ |
|
|
286 |
4666d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4692d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4748d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4749d 4h |
spiker |
/highres/ |
|
|
282 |
4749d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4752d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4759d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4764d 17h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4807d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4815d 19h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4815d 20h |
spiker |
/highres/ |
|
|
275 |
4823d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4824d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4824d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4824d 23h |
spiker |
/highres/textures/ |
|
|