Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4512d 22h |
spiker |
/highres/sprites/ |
|
|
295 |
4519d 4h |
spiker |
/highres/ |
281 |
|
294 |
4519d 21h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4520d 8h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4522d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4531d 21h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4532d 19h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4532d 20h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4537d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 21h |
spiker |
/highres/ |
|
|
286 |
4572d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4654d 19h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4655d 8h |
spiker |
/highres/ |
|
|
282 |
4655d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4658d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4670d 21h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4713d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4721d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|