Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4534d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4535d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4535d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4539d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 11h |
spiker |
/highres/ |
|
|
286 |
4574d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 22h |
spiker |
/highres/ |
|
|
282 |
4658d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4673d 11h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4716d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4724d 13h |
spiker |
/highres/ |
|
|
275 |
4732d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4733d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 16h |
spiker |
/highres/textures/ |
|
|