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Rev Age Author Path Log message Diff
294 4500d 9h spiker /highres/ Added 4266  
293 4500d 21h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4502d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4512d 10h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4513d 7h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4513d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4517d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4547d 9h spiker /highres/  
286 4552d 20h spiker /highres/ 4154  
285 4579d 8h nightfright / Reverted to previous versions: 341-343  
284 4635d 8h loomsday /highres/sprites/props/ doublesided now  
283 4635d 21h spiker /highres/  
282 4636d 2h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4638d 21h nightfright / Modified: #341, 343  
280 4645d 21h nightfright / Modified: #342, 343, 821, 916, 917  
279 4651d 9h nightfright / Updated: E1M1.mhk  
278 4694d 8h loomsday /highres/ #369 polymerized + #797 recreated  
277 4702d 11h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4702d 12h spiker /highres/  
275 4710d 10h nightfright / Modified: #3281 (new loading screen by Lightsource)  

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