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Rev Age Author Path Log message Diff
298 4477d 15h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4488d 10h spiker /highres/sprites/  
296 4489d 6h spiker /highres/sprites/  
295 4495d 13h spiker /highres/ 281  
294 4496d 5h spiker /highres/ Added 4266  
293 4496d 17h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4498d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4508d 6h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4509d 4h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4509d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4513d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4543d 5h spiker /highres/  
286 4548d 17h spiker /highres/ 4154  
285 4575d 4h nightfright / Reverted to previous versions: 341-343  
284 4631d 4h loomsday /highres/sprites/props/ doublesided now  
283 4631d 17h spiker /highres/  
282 4631d 22h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4634d 17h nightfright / Modified: #341, 343  
280 4641d 17h nightfright / Modified: #342, 343, 821, 916, 917  
279 4647d 5h nightfright / Updated: E1M1.mhk  

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