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Rev Age Author Path Log message Diff Changes
343 4443d 12h spiker / Complete split of Polymer and Polymost! That was really necessary!  
/duke3d.def
/duke3d_hrp.def
/duke3d_hrp_polymost.def
342 4456d 11h spiker /highres/sprites/  
/highres/sprites/pickups.def
341 4456d 15h spiker /highres/sprites/  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
340 4457d 21h spiker /highres/sprites/ Shotgun tweaks  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
339 4458d 13h spiker /highres/sprites/  
/highres/sprites/firstperson.def
338 4458d 13h spiker /highres/sprites/  
/highres/sprites/firstperson.def
337 4458d 16h spiker /highres/sprites/  
/highres/sprites/firstperson.def
336 4458d 17h spiker /highres/sprites/ shotgun  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun.md3
/highres/sprites/pickups/0028_shotgun_d.png
/highres/sprites/pickups/0028_shotgun_n.png
/highres/sprites/pickups/0028_shotgun_s.png
335 4471d 7h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
/highres/textures.def
334 4471d 17h leod /highres/sprites/ revert r329 pistol clip definition  
/highres/sprites/firstperson.def
333 4472d 6h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
/installer/hrp_extract.sh
332 4472d 8h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
/highres/sprites/props.def
331 4472d 14h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
/installer/hrp_extract.sh
330 4474d 2h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
/highres/textures_polymost.def
/installer/hrp_extract.sh
329 4474d 7h spiker /highres/sprites/ more tweaks  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/2532_cliphand.md3
/highres/sprites/firstperson/duke_hand_d.png
328 4477d 10h spiker /highres/ 4288 + shrinker projectile color match  
/highres/textures/4288_d.png
/highres/textures/4288_n.png
/highres/textures/4288_s.png
/highres/sprites/projectiles/1656.png
/highres/sprites/projectiles/1657.png
/highres/sprites/projectiles/1658.png
/highres/sprites/projectiles/1659.png
/highres/textures.def
327 4478d 12h spiker /highres/sprites/ Trooper optimization  
/highres/sprites/monsters/1680_trooper_gear_10.png
/highres/sprites/monsters/1680_trooper_gear_11_22.png
/highres/sprites/monsters/1680_trooper_gear_12_18.png
/highres/sprites/monsters/1680_trooper_gear_13.png
/highres/sprites/monsters/1680_trooper_gear_14.png
/highres/sprites/monsters/1680_trooper_gear_15.png
/highres/sprites/monsters/1680_trooper_gear_16.png
/highres/sprites/monsters/1680_trooper_gear_21.png
/highres/sprites/monsters/1680_trooper_gear_23.png
/highres/sprites/monsters/1680_trooper_gear_24.png
/highres/sprites/monsters/1680_trooper_skin_color19.png
/highres/sprites/monsters/1680_trooper_skin_color19_dead.png
/highres/sprites/monsters/1680_trooper_skin_color20.png
/highres/sprites/monsters/1680_trooper_skin_color20_dead.png
/highres/sprites/monsters.def
326 4478d 14h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
/highres/sprites.def
/highres/sprites_polymost.def
325 4478d 15h leod /installer/ make version commandlne parameter work with full, both, and all  
/installer/hrp_extract.sh
324 4479d 3h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
/highres/sprites/firstperson_polymost/2510_devastator.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/sprites.def
/highres/sprites/characters.def
/highres/sprites_polymost.def
/highres/textures.def
/highres/textures_polymost.def
/hrp_readme.txt
/installer/hrp_extract.sh

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