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289 4549d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
/highres/sprites/characters/0603_hair_d.png
/highres/sprites/characters/0603_naked1.md3
/highres/sprites/characters/0603_naked1_d.png
/highres/sprites/characters/0603_naked1_g.png
/highres/sprites/characters/0603_pants_d.png
/highres/sprites/characters/0603_slime_d.png
/highres/sprites/characters/0603_slime_n.png
/highres/sprites/characters/0603_slime_s.png
/highres/sprites/characters/0603_hair.png
/highres/sprites/characters/0603_hangbabe.md3
/highres/sprites/characters/0603_skin.png
/highres/sprites/characters/0603_skin_g.png
/E3L1.mhk
/E3L3.mhk
/E3L6.mhk
/highres/screen/menu/2492_ver.png
/highres/sprites/characters.def
/hrp_readme.txt
288 4554d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
/highres/textures/0336.png
/highres/textures/0336_2.png
/highres/textures/0337.png
/highres/textures/0337_2.png
/highres/textures/0338.png
/highres/textures/0338_2.png
287 4583d 18h spiker /highres/  
/highres/textures/4265_d.png
/highres/textures/4265_n.png
/highres/textures/4265_s.png
/highres/textures.def
286 4589d 6h spiker /highres/ 4154  
/highres/textures/4154_d.png
/highres/textures/4154_n.png
/highres/textures/4154_s.png
/highres/textures.def
285 4615d 17h nightfright / Reverted to previous versions: 341-343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/hrp_readme.txt
284 4671d 17h loomsday /highres/sprites/props/ doublesided now  
/highres/sprites/props/0913_fence.md3
283 4672d 6h spiker /highres/  
/highres/textures/0879_d.png
/highres/textures/0879_n.png
/highres/textures/0879_s.png
/highres/textures.def
282 4672d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
/highres/projections/9000_e1l1_fnclgt.png
/highres/projections/9001_e1l1_wdwfrm.png
281 4675d 6h nightfright / Modified: #341, 343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0343.png
/hrp_readme.txt
280 4682d 6h nightfright / Modified: #342, 343, 821, 916, 917  
/highres/sprites/props/0916_fireext_s.png
/highres/sprites/props/0917_firealarm.png
/highres/sprites/props/0917_firealarm_s.png
/highres/sprites/props/0917_firealarm.jpg
/highres/screen/menu/2492_ver.png
/highres/sprites/props.def
/highres/sprites/props/0916_fireext.md3
/highres/sprites/props/0916_fireext.png
/highres/sprites/props/0917_firealarm.md3
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/highres/textures/0821.png
/hrp_readme.txt
279 4687d 18h nightfright / Updated: E1M1.mhk  
/E1L1.mhk
278 4730d 17h loomsday /highres/ #369 polymerized + #797 recreated  
/highres/textures/0369_d.png
/highres/textures/0369_n.png
/highres/textures/0369_s.png
/highres/textures/0797_d.png
/highres/textures.def
/highres/textures/0797_n.png
/highres/textures/0797_s.png
277 4738d 20h spiker /highres/sprites/ Decal and muzzle tweaks  
/highres/sprites/decals/0952.png
/highres/sprites/firstperson/2541.png
/highres/sprites/firstperson/2542.png
/highres/sprites/firstperson/2543.png
276 4738d 21h spiker /highres/  
/highres/textures/4181.png
/highres/textures/4181_n.png
/highres/textures/4181_s.png
/highres/textures/4199.png
/highres/textures/4199_n.png
/highres/textures/4199_s.png
/highres/textures/4203.png
/highres/textures/4203_n.png
/highres/textures/4203_s.png
/highres/textures/4204.png
/highres/textures/4205.png
/highres/textures.def
275 4746d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
/highres/screen/menu/3281.png
/highres/screen/menu/3281.jpg
/highres/screen/menu.def
/highres/screen/menu/2492_ver.png
/highres/screen/menu/widescreen/3281_wide.png
/hrp_readme.txt
274 4747d 19h loomsday /highres/ polyTile #367  
/highres/textures/0367_d.png
/highres/textures/0367_n.png
/highres/textures/0367_s.png
/highres/textures.def
273 4747d 20h spiker /highres/ 885 polymerized  
/highres/textures/0885_d.png
/highres/textures/0885_n.png
/highres/textures/0885_s.png
/highres/textures.def
272 4748d 0h spiker /highres/textures/  
/highres/textures/3401_n.png
271 4748d 0h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
/highres/sprites/effects/0921.png
/highres/sprites/effects/0922.png
/highres/sprites/effects/0923.png
/highres/sprites/effects/0924.png
/highres/sprites/effects/1671.png
/highres/sprites/effects/1672.png
/highres/sprites/effects/1673.png
/highres/sprites/effects/1674.png
/highres/sprites/effects/1675.png
/highres/sprites/effects/1676.png
/highres/sprites/effects/1677.png
/highres/sprites/effects/1678.png
/highres/sprites/effects/1679.png
/highres/sprites/firstperson/2524_pistol.png
/highres/sprites/firstperson/2524_pistol_g.png
/highres/sprites/firstperson/2541.png
/highres/sprites/firstperson/2542.png
/highres/sprites/firstperson/2543.png
/highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/projectiles/1360.png
/highres/sprites/projectiles/1361.png
/highres/sprites/projectiles/1362.png
/highres/sprites/projectiles/1363.png
/highres/sprites/projectiles/1364.png
/highres/sprites/projectiles/1365.png
/highres/sprites/projectiles/1366.png
/highres/sprites/projectiles/1367.png
/highres/sprites/projectiles/1368.png
/highres/sprites/projectiles/1369.png
/highres/sprites/projectiles/1370.png
/highres/sprites/projectiles/1371.png
/highres/sprites/projectiles/1372.png
/highres/sprites/projectiles/1373.png
/highres/sprites/projectiles/1374.png
/highres/sprites/projectiles/1375.png
/highres/sprites/projectiles/1376.png
/highres/sprites/projectiles/1377.png
/highres/sprites/projectiles/1378.png
/highres/sprites/projectiles/1379.png
/highres/sprites/projectiles/1641.png
/highres/sprites/projectiles/1642.png
/highres/sprites/projectiles/1643.png
/highres/sprites/projectiles/1656.png
/highres/sprites/projectiles/1657.png
/highres/sprites/projectiles/1658.png
/highres/sprites/projectiles/1659.png
/highres/sprites/projectiles/2533.png
/highres/sprites/projectiles/2534.png
/highres/sprites/projectiles/2535.png
/highres/textures.def
/highres/textures/0803.png
/highres/textures/0803_7.png
/highres/textures/0803_n.png
/highres/textures/3392.png
/highres/textures/3401.png
/highres/textures/3402.png
/highres/textures/3403.png
270 4748d 20h spiker /highres/ Content by Lightsource  
/highres/sprites/decals/0550.png
/highres/sprites/decals/0672.png
/highres/sprites/decals/0673.png
/highres/sprites/decals/0674.png
/highres/sprites/effects/1630.png
/highres/sprites/effects/1631.png
/highres/sprites/effects/1632.png
/highres/sprites/effects/1633.png
/highres/sprites/effects/1634.png
/highres/sprites/effects/1635.png
/highres/sprites/firstperson/dollarnote.png
/highres/sprites/monsters/1550_shark.png
/highres/sprites/pickups/0049_shotgunammo.png
/highres/sprites/props/0916_fireext.png
/highres/sprites/signs/0848.png
/highres/textures/0070.png
/highres/textures/0070_n.png
/highres/textures/0070_s.png
/highres/textures/0884.png
/highres/textures/0884_d.png
/highres/textures/0884_n.png

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