Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4539d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4540d 1h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4540d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4544d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 3h |
spiker |
/highres/ |
|
|
286 |
4579d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4662d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4662d 14h |
spiker |
/highres/ |
|
|
282 |
4662d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4665d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4672d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4678d 3h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4721d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4729d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4729d 6h |
spiker |
/highres/ |
|
|
275 |
4737d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4738d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4738d 9h |
spiker |
/highres/textures/ |
|
|