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Rev Age Author Path Log message Diff
298 4503d 17h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4514d 13h spiker /highres/sprites/  
296 4515d 8h spiker /highres/sprites/  
295 4521d 15h spiker /highres/ 281  
294 4522d 7h spiker /highres/ Added 4266  
293 4522d 19h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4524d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4534d 8h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4535d 6h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4535d 7h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4539d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4569d 8h spiker /highres/  
286 4574d 19h spiker /highres/ 4154  
285 4601d 6h nightfright / Reverted to previous versions: 341-343  
284 4657d 6h loomsday /highres/sprites/props/ doublesided now  
283 4657d 19h spiker /highres/  
282 4658d 0h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4660d 19h nightfright / Modified: #341, 343  
280 4667d 19h nightfright / Modified: #342, 343, 821, 916, 917  
279 4673d 7h nightfright / Updated: E1M1.mhk  

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