Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4519d 5h |
spiker |
/highres/sprites/ |
|
|
295 |
4525d 11h |
spiker |
/highres/ |
281 |
|
294 |
4526d 4h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4528d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4538d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4539d 2h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4539d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 4h |
spiker |
/highres/ |
|
|
286 |
4578d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4661d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 15h |
spiker |
/highres/ |
|
|
282 |
4661d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4677d 4h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4720d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4728d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|