Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4538d 10h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4542d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 11h |
spiker |
/highres/ |
|
|
286 |
4577d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 10h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 23h |
spiker |
/highres/ |
|
|
282 |
4661d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4676d 11h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4719d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 14h |
spiker |
/highres/ |
|
|
275 |
4735d 13h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|